Brook Super Converters are awesome! For only $35, they bypass Street Fighter V’s PS3 Legacy Controller nonsense and they also avoid the dreaded 8-minute PS4 timeout issues (after a firmware update). They do not require a PS4 Controller/DS4 to use!
With Street Fighter V’s release, there are going to be a lot of new players looking to pick up the game. There’s a plethora of tutorials available out there, but most of them are far too long and difficult for new players to digest. This guide aims to explain the game’s basic and intermediate mechanics as clearly and concisely as possible, in hopes to get more players in on the action.
IGN recently posted a new video showcasing Street Fighter 5’s F.A.N.G. in a first-to-five exhibition between Combofiend and Mike Ross. In addition to the usual entertaining banter between Peter and Mike, the video shows off how F.A.N.G.’s poison mechanics behave.
Haunts from Capcom just announced both the character Dhalsim and the release date of Street Fighter 5 via a post on Capcom Unity:
Street Fighter V has a confirmed release date of February 16 in North America and Europe!
Dhalsim sports an amazing beard and is looking quite fantastic. He seems to have a new delayed float teleport and quite a few new tricks, check him out in the trailer below.
My favorite part of the Street Fighter 5 beta so far has been Crush Counters. They’re specific normal attacks that cause severe hitstun to the opponent on counter hit. SF5 is more simplified overall and has a greater focus on neutral, and Crush Counters fit perfectly with that design. Each character has 2 or 3 of them. Check out the video below for a demonstration.
As you can see from the video, you can potentially get huge damage off of this mechanic. Each character’s ability to land Crush Counters depends on their normals and spacing, and the follow up combos are just as unique to each character.
Crush Counters put a huge emphasis on proper spacing and knowing when to hit buttons (and when not to!) during the footsie game. The more I play SF5, the more I wish it was released now and not just in a weekend beta test!
The second Street Fighter 5 beta is upon us, and PC players get to join the party for the first time. I’ve been having a lot of fun with it! Though I have to admit that, at first, I was really thrown off by the game’s hit confirming. Compared to SF4, there seemed to be almost no ability to do so.
For starters, most characters can hit with a maximum of only two light normal attacks before the opponent is pushed out of range, and light normals don’t link into medium or heavy normals. That’s pretty crazy, considering that in SF4 many characters could do 3-5 light attacks and still be able to confirm into a normal or special for a “finisher”.