“Burn in the Light!” a guide to playing Johanna in Heroes of the Storm

If you’re only going to learn how to play one tank in Heroes of the Storm, make it Johanna. There’s really never a bad time to pick her, she’s good at everything a tank wants to be good at and she works well with any team composition. She has great displacement, crowd control, peeling, and she’s incredibly hard to kill thanks to her trait, Iron Skin. She’s easily the most effective tank in the game, overall. Other tanks can be more effective in certain situations, but no one fits into every team composition like our girl Jo does.

Crush Counters in SF5

My favorite part of the Street Fighter 5 beta so far has been Crush Counters. They’re specific normal attacks that cause severe hitstun to the opponent on counter hit. SF5 is more simplified overall and has a greater focus on neutral, and Crush Counters fit perfectly with that design. Each character has 2 or 3 of them. Check out the video below for a demonstration.

As you can see from the video, you can potentially get huge damage off of this mechanic. Each character’s ability to land Crush Counters depends on their normals and spacing, and the follow up combos are just as unique to each character.

Crush Counters put a huge emphasis on proper spacing and knowing when to hit buttons (and when not to!) during the footsie game. The more I play SF5, the more I wish it was released now and not just in a weekend beta test!

Hit Confirming in Street Fighter 5 vs SF4

The second Street Fighter 5 beta is upon us, and PC players get to join the party for the first time. I’ve been having a lot of fun with it! Though I have to admit that, at first, I was really thrown off by the game’s hit confirming. Compared to SF4, there seemed to be almost no ability to do so.

For starters, most characters can hit with a maximum of only two light normal attacks before the opponent is pushed out of range, and light normals don’t link into medium or heavy normals. That’s pretty crazy, considering that in SF4 many characters could do 3-5 light attacks and still be able to confirm into a normal or special for a “finisher”.