Metal and Lex finally attempt to make a podcast and, unsurprisingly, ramble about fighting games.
I recently made a neat thing! You can use https://ultimateframedata.com to check frame data for every character in Super Smash Bros. Ultimate! And guess what? It’s extremely mobile-friendly!
I was tired of there not being a single source for all of the available data, and I was even more tired of dealing with non-mobile-friendly sites and spreadsheets. I wanted something that I could easily check during tournament or while commentating, so I made this! And now, thanks to me spending a grueling four days parsing spreadsheets of data into HTML, you can use it too!
Are you struggling to be effective as a damage-dealer in Heroes of the Storm? Can’t engage without dying as a Melee? Getting dived and blown-up as a Mage? You’re not asking for much, you just want to kill some folks in a video game. But it just isn’t working out.
You need someone strong, but not too complicated. Someone who looks at your positioning mistakes and says, “Hey man, that’s okay, here’s a little pick-me-up.” Someone who never met a problem he couldn’t solve without shooting at it repeatedly. Someone who is an All-American Space-Cowboy. You need Jim Raynor.
He’s not technical. He’s not flashy. But damn it, Jimmy gets it done.
If you’re only going to learn how to play one tank in Heroes of the Storm, make it Johanna. There’s really never a bad time to pick her, she’s good at everything a tank wants to be good at and she works well with any team composition. She has great displacement, crowd control, peeling, and she’s incredibly hard to kill thanks to her trait, Iron Skin. She’s easily the most generally effective tank in the game — other tanks might be more effective in certain situations, but no one fits into every team composition like our girl Jo does.
Someone recently made a post on MMO-Champion asking whether a specific ability counted as “Active Mitigation” and he received a lot of misinformation. Apparently, many players have an outdated understanding of the term, and to make things worse, the most recently updated Wikis on the topic are 3-4 years old. Yikes! Since I’m
so annoying such a helpful guy, I will clear things up.
With Street Fighter V’s release, there are going to be a lot of new players looking to pick up the game. There’s a plethora of tutorials available out there, but most of them are far too long and difficult for new players to digest. This guide aims to explain the game’s basic and intermediate mechanics as clearly and concisely as possible, in hopes to get more players in on the action.
I would love nothing more than for Diablo 2 characters to make their way into Heroes of the Storm. Just for fun, I’ve been experimenting with a hero concept for the Diablo 2 Paladin, specifically that of a Vindicator variety (Smiter).
It’s probably more fun to view the image for the full flavor, but I’ll post my original text transcript below in case you’re interested in that.
Over 11 million people concurrently watched the League of Legends World Championship last year, and LoL is only one game among many. DotA 2, StarCraft 2, Heroes of the Storm, and Counter-Strike all garner consistently high viewership, and fighting games like Street Fighter and Super Smash Bros. are steadily growing thanks to their strong grassroots communities.
But what about engagement? Looking further into the viewership statistics for LoL Worlds 2014, the average time watched per-viewer was only 67 minutes. Considering that the broadcast was over five hours long, it seems that most people aren’t paying very close attention to what’s happening. But this relative lack of engagement isn’t surprising, because League of Legends is a terrible spectator game.