Hit Confirming in Street Fighter 5 vs SF4

The second Street Fighter 5 beta is upon us, and PC players get to join the party for the first time. I’ve been having a lot of fun with it! Though I have to admit that, at first, I was really thrown off by the game’s hit confirming. Compared to SF4, there seemed to be almost no ability to do so.

For starters, most characters can hit with a maximum of only two light normal attacks before the opponent is pushed out of range, and light normals don’t link into medium or heavy normals. That’s pretty crazy, considering that in SF4 many characters could do 3-5 light attacks and still be able to confirm into a normal or special for a “finisher”.

Welcome

This is my new blog-thing. Isn’t that swell?

I’ll be posting about gaming related stuff. Competitive, casual, meta, design, ramblings, etc. 🙂